Universities of Jol-Nar¶
Info
Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25
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Home System¶
- Jol
- Nar
- Commodities: 4
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Starting Space Units¶
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Starting Ground Units¶
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Starting Technologies¶
Neural Motivator¶
Requirements: None
During the status phase, draw 2 action cards instead of 1.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields.
When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Sarween Tools¶
Requirements: None
When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use Bombardment or Space Cannon, 1 of those units may roll 1 additional die.
Neural Motivator¶
Requirements: None
The maximum number of action cards you can have in your hand is increased by 3
At the end of your turn, you may exhaust this card to draw 2 action cards.
Antimass Deflectors¶
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.
Sarween Tools¶
Requirements: None
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.
Plasma Scoring¶
Requirements: None
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat roll exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
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Faction Abilities¶
Fragile¶
Apply -1 to the result of each of your unit's combat rolls.
Brilliant¶
When you spend a command token to resolve the secondary ability of the "Technology" strategy card, you may resolve the primary ability instead.
Analytical¶
When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.
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Flagship¶
J.N.S. Hylarim¶
Unit Type: Flagship
When making a combat roll for this ship, each result of 9 or 10, before applying modifiers, produces 2 additional hits.
- Sustain Damage
| Cost 8 | Combat 6 | Move 1 | Capacity 3 |
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Mech ¶
Shield Paling ¶
Unit Type: Mech
Your infantry on this planet are not affected by your Fragile faction ability.
- Sustain Damage
| Cost 2 | Combat 6 |
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Faction Technologies¶
Spatial Conduit Cylinder¶
Requirements:
You may exhaust this card after you activate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
E-Res Siphons¶
Requirements:
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
Spatial Conduit Cylinder¶
Requirements:
During your tactical actions, you may treat systems that contain 1 or more of your space docks as adjacent.
E-Res Siphons¶
Requirements:
When another player moves ships into a system that contains 1 or more of your structures, gain trade goods equal to the number of non-fighter ships that moved into that system.
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Leaders ¶
Agent: Doctor Sucaban - Head of Medical "R&D"¶
Unlock: Always Unlocked
When a player spends resources to research:
You may exhaust this card to allow that player to remove any number of their infantry from the game board. For each unit removed, reduce the resources spent by 1.
Commander: Ta Zern – Deepwrought Visionary¶
Unlock: Own 8 technologies.
After you roll dice for a unit ability:
You may reroll any of those dice.
Commander: Agnlan Oln – Advisor Adjunct¶
Unlock: Own 8 technologies.
After you roll dice for a unit ability:
You may reroll any of those dice.
After the rift between the Deepwrought and the Universities, the universally disliked Agnlan Oln of Oln Medical replaced Ta Zern in an advisory role.
Hero: Rin, the Master's Legacy – Perfected Being¶
Unlock: Have 3 scored objectives.
Genetic Memory: Brilliance of the Hylar
Action:
For each non-unit upgrade technology you own, you may replace that technology with any technology of the same color from the deck. Then, purge this card.
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Breakthrough ¶
Specialized Compounds ¶
When you research technology using the "Technology" strategy card, you may exhaust a planet that has a technology specialty instead of spending resources; if you do, you must research a technology of that color.
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Faction Promissory Note¶
Universities of Jol-Nar - Research Agreement¶
After the Jol-Nar player researches a technology that is not a faction technology: Gain that technology. Then, return this card to the Jol-Nar player.