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Emirates of Hacan

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Arretze
    • Hercant
    • Kamdorn
    • Commodities: 6
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields.

    When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    Sarween Tools

    Requirements: None

    When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

    Antimass Deflectors

    Requirements: None

    Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae. When other players' units use Space Cannon against your units, apply -1 to the result of each die roll.


    Sarween Tools

    Requirements: None

    When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.

    During the production step of your tactical actions, you may spend 1 resource to repair 1 of your damaged units in the active system, or all of your damaged units in the active system if that system contains 1 or more of your space docks.

  • Faction Abilities


    Masters of Trade

    You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.

    Guild Ships

    You can negotiate transactions with players who are not your neighbor.

    Arbiters

    When you are negotiating a transaction, action cards can be exchanged as part of that transaction.

  • Flagship


    Wrath of Kenara

    Unit Type: Flagship


    After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 3 |

  • Mech


    Pride of Kenara

    Unit Type: Mech


    This planet's card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Production Biomes

    Requirements:

    Action: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.


    Quantum Datahub Node

    Requirements:

    At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.

    Production Biomes

    Requirements:

    When you give another player 1 or more commodities, they gain an equal number of trade goods.


    Quantum Datahub Node

    Requirements:

    When another player would choose a strategy card during the strategy phase, if you do not have a strategy card, you may exhaust this card, spend a token from your strategy pool, and give that player 1 trade good for each player that does not have a strategy card to choose your strategy card before them.

  • Leaders


    Agent: Carth of Golden Sands – Tripartite Governor

    Unlock: Always Unlocked

    During the action phase:

    You may exhaust this card to gain 2 commodities or replenish another player's commodities.


    Commander: Gila the Silvertongue – Kenaran Ambassador

    Unlock: Have 10 trade goods.

    When you cast votes:

    You may spend any number of trade goods: cast 2 additional votes for each trade good spent.


    Hero: Harrugh Gefhara – The Nascent Twilight

    Unlock: Have 3 scored objectives.

    Galactic Securities Net: Sanction of the Quieron

    When 1 or more of your units use Production:

    You may reduce the cost of each of your units to 0 during this use of Production. If you do, purge this card.

  • Breakthrough


    Auto-Factories

    When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.

  • Faction Promissory Note


    Emirates of Hacan – Trade Convoys


    Action: Place this card faceup in your play area.

    While this card is in your play area, you may negotiate transactions with players who are not your neighbor.

    If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.