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Ghosts of Creuss

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Creuss
    • Commodities: 4
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Gravity Drive

    Requirements:

    After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

    Gravity Drive

    Requirements:

    During your tactical actions, apply +1 to the move value of each of your ships that moves through 1 or more systems adjacent to a gravity rift or supernova, or that moves through 1 or more wormholes.

    After you roll dice for your ships moving through a gravity rift, you may reroll any number of those dice.

  • Faction Abilities


    Quantum Entaglement

    You treat all systems that contain either an alpha or beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.

    Slipstream

    During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains either an alpha or beta wormhole.

    Creuss Gate

    When you create the game board, place the Creuss Gate (tile 17) where your home system would normally be placed. The Creuss Gate system is not a home system. Then, place your home system (tile 51) in your play area.

  • Flagship


    Hil Colish

    Unit Type: Flagship


    This ship's system contains a delta wormhole.

    During movement, this ship may move before or after your other ships.

    • Sustain Damage

    | Cost 8 | Combat 5 | Move 1 | Capacity 3 |

  • Mech


    Icarus Drive

    Unit Type: Mech


    After any player activates a system, you may remove this unit from the game board to place or move a Creuss wormhole token into this system.

    • Sustain Damage

    | Cost 2 | Combat 6 |

  • Faction Technologies


    Wormhole Generator Ω

    Requirements:

    Action: Exhaust this card to place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.


    Dimensional Splicer

    Requirements:

    At the start of space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.

    Wormhole Generator

    Requirements:

    Action: Exhaust this card to place or move up to 2 Creuss wormhole tokens into systems that contain a planet you control and/or non-home systems that do not contain another player's ships.


    Dimensional Splicer

    Requirements:

    During each round of space combat in a system that contains 1 or more wormholes, you produce 1 additional hit.

    Your opponent must assign this hit to 1 of their non-fighter ships, if able.

  • Leaders


    Agent: Emissary Taivra – The Azure Whisper

    Unlock: Always Unlocked

    After a player activates a system that contains a non-delta wormhole:

    You may exhaust this card: if you do, that system is adjacent to all other systems that contain a wormhole during this tactical action.


    Commander: Sai Seravus – Gatewarden

    Unlock: Have units in 3 systems that contain alpha or beta wormholes.

    After your ships move:

    For each ship that has a capacity value and moved through 1 or more wormholes, you may place 1 fighter from your reinforcements with that ship if you have unused capacity in the active system.


    Hero: Riftwalker Meian – Shaleri Guardian

    Unlock: Have 3 scored objectives.

    Singularity Reactor: Changing the Ways

    Action:

    Swap the positions of any 2 systems that contain wormholes or your units, other than the Creuss system and the wormhole nexus. Then, purge this card.

  • Breakthrough


    Particle Synthesis

    Each wormhole in a system that contains your ships gains Production 1 as if it were a unit you control.

    Reduce the combined cost of units you produce in systems that contain wormholes by 1 for each wormhole in that system.

  • Faction Promissory Note


    Ghosts of Creuss – Creuss Iff


    At the start of your turn during the action phase:

    Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.

    Then, return this card to the Creuss player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.