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Arborec

Info

Absol mod references are v4 and accurate to Async TI4 as of 16 Feb 25

  • Home System


    • Nestphar
    • Commodities: 3
  • Starting Space Units


  • Starting Ground Units


  • Starting Technologies


    Magen Defense Grid ΩΩ

    Requirements:

    When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.

    At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.

    Magen Defense Grid

    Requirements:

    At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit per structure and assign them to your opponent's ground forces.

    After you perform a tactical action, you may exhaust this card and spend 4 resources to place a structure on a planet you control in the active system.

  • Faction Abilities


    Mitosis

    Your space docks cannot produce infantry.

    At the start of the status phase, place 1 infantry from your reinforcements on any planet you control.

  • Flagship


    Duha Menaimon

    Unit Type: Flagship


    After you activate this system, you may produce up to 5 units in this system.

    • Sustain Damage

    | Cost 8 | Combat 7 | Move 1 | Capacity 5 |

  • Mech


    Letani Behemoth

    Unit Type: Mech


    Deploy: When you would use your Mitosis faction ability you may replace 1 of your infantry with 1 mech from your reinforcements instead.

    • Planetary Shield
    • Sustain Damage
    • Production 2

    | Cost 2 | Combat 6 |

    Letani Behemoth

    Unit Type: Mech


    This unit may count as a structure when it is on a planet.

    Deploy: When you would place a structure on a planet, you may place 1 mech on that planet instead.

    • Planetary Shield
    • Sustain Damage
    • Production 3

    | Cost 2 | Combat 6 |

  • Special Units


    Letani Warrior I

    Unit Type: Infantry


    • Production 1

    | Cost 1 | Combat 8 |

  • Faction Technologies


    Letani Warrior II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card.

    At the start of your next turn, place each unit that is on this card on a planet you control in your home.

    • Production 2

    | Cost 1 | Combat 7 |


    Bioplasmosis

    Requirements:

    At the end of the status phase, you may remove any number of infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.

    Letani Warrior II

    Requirements:

    Unit Type: Infantry


    After this unit is destroyed, place the unit on this card.

    At the start of your next turn, for every 2 units that are on this card, place 1 on a planet you control.

    • Production 2

    | Cost 1 | Combat 7 |


    Bioplasmosis

    Requirements:

    When you produce units in a system, you may exhaust this card and reduce the combined Production value of your units in that system by up to half (rounded down) to reduce the combined cost of the produced units by the same amount.

  • Leaders


    Agent: Letani Ospha – Unity Through Peace

    Unlock: Always Unlocked

    Action:

    Exhaust this card and choose a player's non-fighter ship: that player may replace that ship with one from their reinforcements that costs up to 2 more than the replaced ship.


    Commander: Dirzuga Rophal – Peace Through Strength

    Unlock: Have 12 ground forces on planets you control.

    After another player activates a system that contains 1 or more of your units that have Production:

    You may produce 1 unit in that system.


    Hero: Letani Miasmiala – Strength Through Unity

    Unlock: Have 3 scored objectives.

    Ultrasonic Emitter: Overgrowth

    Action:

    Produce any number of units in any number of systems that contain 1 or more of your ground forces. Then, purge this card.

  • Breakthrough


    Psychospore

    Action: Exhaust this card to remove a command token from a system that contains 1 or more of your infantry and return it to your reinforcements. Then, place 1 infantry in that system.

  • Faction Promissory Note


    Arborec - Stymie Ω


    After another player moves ships into a system that contains 1 or more of your units:

    You may place 1 command token from that player's reinforcements in any non-home system.

    Then, return this card to the Arborec player.

This work is hosted on GitHub and maintained by Michael Scott. This work is licensed under the Creative Commons Attribution 4.0 International license and based on the Twilight Imperium 4th Edition board game by Fantasy Flight Games. The contents, copyrights, and trademarks of everything involving Twilight Imperium 4th Edition are exclusively held by Fantasy Flight Games; I make no claim to any of these in any way.